Currently still rendering. Been rendering animation now for total of 6 hrs 50 mins. Will post here when complete...
Video now finished rendering. The last animation is hard to see.. This is the projector lens emerging and turning. I plan to have another video uploaded soon in the store environment.
I have made one huge mistake of not taking a picture without the ball in the scene. this means I could not get the animation completed properly within the store environment. I will have to fix this at a later time. You can see however in this blog I did manage to get the environment map successfully working in a scene.
I have had to alter my animation and I have just used a white background for this.
I have completed animation and HDRI. This will be completed properly at a later date. See below for my hand in animation.. This will be replaced by full in scene animation once I get the chance to take another picture without the silver ball in it
Wednesday, 9 March 2011
Monday, 7 March 2011
Putting model into scene
Taking pictures for HDRI image
Check below for my images for this. I have taken 7 different photos of the ball at 7 different exposures. I then used HDR shop to make a panoramic image to use as the environment map. I was not happy with the outcome of this map for a few reasons.
1. I did not have much time to shoot this
2. other staff members were in the store and I could not get an empty shot.
3. I can be seen in the reflection taking the picture. I had no wireless remote facility to take the pictures.
If I was doing this again I would make sure the store was empty and that I used the timer facility on the camera.
Here is the final image map to use in 3DS max.







1. I did not have much time to shoot this
2. other staff members were in the store and I could not get an empty shot.
3. I can be seen in the reflection taking the picture. I had no wireless remote facility to take the pictures.
If I was doing this again I would make sure the store was empty and that I used the timer facility on the camera.
Here is the final image map to use in 3DS max.







Tuesday, 1 March 2011
Texturing
Tuesday, 22 February 2011
Setting the scene and Storyboarding
As I work in a phone shop I am planning to use this as the location for my animation. This may change as I will need to get permission to film in the store.
I will take the required pictures for the HDR lighting this week when there are no customers or staff in the shop.
I will show the phone at the main bar or counter at the front of the shop. I will then zoom into it. more details to follow on storyboard
here is a reference picture from inside one of the O2 shops

reference picture of rotating screen

Storyboard





I will take the required pictures for the HDR lighting this week when there are no customers or staff in the shop.
I will show the phone at the main bar or counter at the front of the shop. I will then zoom into it. more details to follow on storyboard
here is a reference picture from inside one of the O2 shops
reference picture of rotating screen

Storyboard





Thursday, 17 February 2011
running into problems
I have been modelling the phone using a relatively low poly-count. As a result of this I started running into problems when applying smoothing groups particularly on the back of the phone where I have some detail to model.
here are my results.


I was not happy with this so I deleted the current back of the phone and spent quite a bit of time, a few hrs in fact, re-modelling the back from scratch. This time I used a very high poly count. This gave me a lot more control and freedom for desing and makes the end result look a lot more realistic. as you can see there are no issues with stretching or with smooting groups.
here are my results.


I was not happy with this so I deleted the current back of the phone and spent quite a bit of time, a few hrs in fact, re-modelling the back from scratch. This time I used a very high poly count. This gave me a lot more control and freedom for desing and makes the end result look a lot more realistic. as you can see there are no issues with stretching or with smooting groups.
Wednesday, 16 February 2011
Few hrs into modelling
Ok so here's progress so far. Its been a while since I've done any modelling so it has taken be longer than usual to get this far. About 3 or 4 hours work in this in total

I have made a few common modelling mistakes which I will fix as I progress. For example there are vertices and edges where there doesn't need to be any. If this was in game environment in would make sense to fix this but for now I am not going to worry about it.
I have made a few common modelling mistakes which I will fix as I progress. For example there are vertices and edges where there doesn't need to be any. If this was in game environment in would make sense to fix this but for now I am not going to worry about it.
Tuesday, 15 February 2011
Preparation for Modelling
I am now ready to model. In order to model I need to collect reference pictures of what I need to build so that I have something to work from. I will be using my own phone as reference for textures etc.. I searched the internet and luckily enough I found schematic drawings done in auto cad of the exact phone I am using as a reference. I opened this image in photoshop and separated the parts into separate images. These will then be used in 3DS Max and applied to planes. See below for the images.
Monday, 14 February 2011
Ready to model
Thin Speakers
Within my design i will have two speakers slide of from the side of the phone. I may not have much room in the design so I need to think about making them as thin as possible. take a look at this video where speakers are made from cloth only 1mm thick.
Moving Parts in Model
Here are the number of moving parts in the overall design
1. Phone screen frame opening like a door
2. Rotating phone screen/solar panel within the frame
3. flip out stand at back of phone
4. Speakers that slide out from the phone
5. projector that first moves down to click to release the catch, then slowly extrudes from the top of the phone.
6. The projectors focus mechanism. Two cylinders extruding in sequence. Similar to a digital camera focus.
1. Phone screen frame opening like a door
2. Rotating phone screen/solar panel within the frame
3. flip out stand at back of phone
4. Speakers that slide out from the phone
5. projector that first moves down to click to release the catch, then slowly extrudes from the top of the phone.
6. The projectors focus mechanism. Two cylinders extruding in sequence. Similar to a digital camera focus.
Dell Inspiron Duo
I like the idea of the new Dell laptop. The rotating screen turning the laptop into a tablet pc and back again was a very interesting feature and i like the animation of this in the video.
Tuesday, 1 February 2011
Product Simulation
For this brief I had to think of a product that lends itself to a product animation sequence. I was given a list to choose from or I could have come up with my own idea. On the list I notice in the current tech section a link to Dells new laptop. I very much like this animation sequence so I decided to use this idea.
I currently work fulltime in the mobile phone industry. I am constantly criticising current tech and looking for ways to improve mobile technology.
I will base my designs and final product animation on a new mobile phone with new features. These are fully described as the blog progresses.
I have decided to loosely base my designs around the phone I currently use which is the HTC HD7. Windows phone 7
I currently work fulltime in the mobile phone industry. I am constantly criticising current tech and looking for ways to improve mobile technology.
I will base my designs and final product animation on a new mobile phone with new features. These are fully described as the blog progresses.
I have decided to loosely base my designs around the phone I currently use which is the HTC HD7. Windows phone 7
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