Currently still rendering. Been rendering animation now for total of 6 hrs 50 mins. Will post here when complete...
Video now finished rendering. The last animation is hard to see.. This is the projector lens emerging and turning. I plan to have another video uploaded soon in the store environment.
I have made one huge mistake of not taking a picture without the ball in the scene. this means I could not get the animation completed properly within the store environment. I will have to fix this at a later time. You can see however in this blog I did manage to get the environment map successfully working in a scene.
I have had to alter my animation and I have just used a white background for this.
I have completed animation and HDRI. This will be completed properly at a later date. See below for my hand in animation.. This will be replaced by full in scene animation once I get the chance to take another picture without the silver ball in it
Wednesday, 9 March 2011
Monday, 7 March 2011
Putting model into scene
Taking pictures for HDRI image
Check below for my images for this. I have taken 7 different photos of the ball at 7 different exposures. I then used HDR shop to make a panoramic image to use as the environment map. I was not happy with the outcome of this map for a few reasons.
1. I did not have much time to shoot this
2. other staff members were in the store and I could not get an empty shot.
3. I can be seen in the reflection taking the picture. I had no wireless remote facility to take the pictures.
If I was doing this again I would make sure the store was empty and that I used the timer facility on the camera.
Here is the final image map to use in 3DS max.







1. I did not have much time to shoot this
2. other staff members were in the store and I could not get an empty shot.
3. I can be seen in the reflection taking the picture. I had no wireless remote facility to take the pictures.
If I was doing this again I would make sure the store was empty and that I used the timer facility on the camera.
Here is the final image map to use in 3DS max.







Tuesday, 1 March 2011
Texturing
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